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Australian Rules Football
Updated this week

General

Note: Rules for Same Game Multis (SGM) may differ to rules for Singles and Multis and are outlined in a separate section at the bottom of this page.

3.1 Postponement & Abandonments

3.1.1 If a match is postponed and rescheduled to take place within 3 days (72 hours) of the original start time then all wagers will stand, providing the match is played at the original venue.

3.1.2 If the venue is changed all markets will be void with stakes refunded, regardless of the length of the postponement, if any.

3.1.3 If a match is abandoned for any reason after commencement all markets, other than those where the result has already been determined, will be void with stakes refunded.

3.2 Resulting & Settlement of Markets

3.2.1 All match and player statistics markets are resulted and settled as per official scores and statistics from the governing leagues, namely.

Supercoach Markets

3.2.2 All AFL Supercoach Markets are resulted as per finalised Supercoach scores as per https://supercoach.com.au/

3.2.3 Scores are calibrated at the end of the match before scores are Final. All Supercoach markets will be settled 30 minutes after the match is completed if a players’ score is within 20 points of their line or spread

AFL Fantasy Markets

3.2.4 All AFL Fantasy Markets are resulted as per finalised scores on https://www.afl.com.au/. AFL Fantasy scores may be adjusted after the Final Siren. All AFL Fantasy markets will be settled 30 minutes after the match is completed if a players’ score is within 20 points of their line or spread

3.3 Draws

3.3.1 If a regular season, or a pre-season match results in a draw and no draw market is offered then dead heat rules will apply meaning bets will be paid out at half the original stake at the price taken.

3.3.2 If a Finals Match results in a draw all match winner/ match result markets will be resulted on the team who wins the match at the end of extra time, unless a draw price has been offered. All half, quarter and winning margin markets exclude extra time for resulting purposes.

3.4 Substitute Players

3.4.1 If a player is selected as the substitute and not in the starting 22 bets on that player will be void across all markets with stakes refunded.

3.5 Maximum Payout

3.5.1 AFL Regular Season & Finals: $50,000

3.5.2 AFLW & AFL preseason matches: $10,000

3.5.3 All other Leagues: $5,000

3.5.4 Brownlow to Get 3 Votes: $250 (As per AFL Guidelines, including the total payout of a multi where one of these legs exists)

Markets

3.6 Match Winner Markets

3.6.1 You are betting on the outcome of the match, including extra time if applicable. Should the match end in a draw at the end of normal time and no extra time is to be played dead heat rules will apply.

3.7 Match Handicap Markets

3.7.1 You are betting on the match result after the handicap is applied to the final score. Simply add or subtract the handicap number from the team you selected. For example, you select Collingwood +7.5 against Essendon (-7.5). The final score is Collingwood 85, Essendon 90. After the handicap of Collingwood +7.5 is applied the final score would be Collingwood 92.5, Essendon 90 with Collingwood +7.5 being the winning handicap selection.

3.7.2 Where the scores of a match are level following the handicap being applied, the result is a 'push' and all stakes are refunded. Affected Multi bets will be recalculated excluding that event or leg. This excludes events where the “Handicap Draw” option is offered, in this case the ‘handicap draw’ outcome will be settled as the winner.

3.7.3 If Extra Time is played it will be included for the purposes of settling match handicap bets.

3.7.4 If a match is abandoned before the completion of the match bets will be void and stakes refunded.

3.8 Half/Quarter Handicap Markets

3.8.1 You are betting on the Half or Quarter result after the handicap is applied to the final score, or for the relevant Half or Quarter of the match.

3.8.2 Extra time is not included for the purposes of resulting half or quarter handicap markets.

3.8.3 If a match is abandoned before the completion of a half or quarter all bets on affected markets will be voided.

3.8.4 Where the scores of a match, half or quarter are level following the handicap being applied, the result is a 'push' and all stakes are refunded. Affected Multi bets will be recalculated excluding that event or leg. This excludes events where the “Handicap Draw” option is offered, in this case the ‘handicap draw’ outcome will be settled as the winner.

3.9 Match/Team Total Points Markets

3.9.1 You are betting on the total points scored in a match or by a selected team in a match.

3.9.2 Extra time does not count for total match points and team total points.

3.9.3 In the event of the total points being the exact number nominated all stakes will be refunded unless a price for the exact number of points is quoted.

3.10 Half/Quarter Match/Team Total Points Markets

3.10.1 You are betting on the total points scored in a quarter or a half or by a selected team in a half or quarter.

3.10.2 Extra time is not included.

3.10.3 In the event of the total points being the exact number nominated all stakes will be refunded unless a price for the exact number of points is quoted.

3.11 Half-time/Full-time Markets

3.11.1 You are betting on the result of the match at half-time and at full-time. For wagers to be successful you must correctly pick the Half-time leader (or a draw) and the match result at Full-time.

3.11.2 If the match is abandoned before the completion of regular time markets will be void with stakes refunded.

3.12 Highest Scoring Half/Quarter Markets

3.12.1 You are betting on which half or quarter of the match the most points will be scored in.

3.12.2 The ‘second half’ and ‘Fourth Quarter’ totals are calculated at the end of regular time. Extra time is not included.

3.12.3 In the event that both halves, or 2 or more Quarters, have the same highest score then dead heat rules will apply.

3.12.4 If the match is abandoned before the completion of regular time, then the market will be resulted as void with stakes refunded.

3.13 First/Last Markets

3.13.1 First Team to Score

You are betting on the first team to score in the match.

If either team has scored and the game is abandoned, then the market is resulted. If the game is abandoned before either team has scored, then the market is resulted as void.

3.13.2 Last Team to Score

You are betting on the last team to score before the end of the regular time.

If the match is abandoned before the completion of regular time, then the market will be resulted as void. Extra time is not included.

3.13.3 First/Last Goal & First/Last Behind

You are betting on the team to score the first goal or first behind of the match, half or quarter.

A rushed behind will be included for settling purposes in First and Last Behinds Markets

3.14 Player Markets

3.14.1 You are betting on a nominated player or group of players to achieve/not achieve the statistical outcome stated within the markets. For example, First Goal Scorer, you are betting on the selected player to score the first goal in the match.

3.14.2 All player markets including, but not limited to total disposals, total handballs, total kicks, total tackles are resulted as per the governing bodies official statistics as listed above.

3.14.3 Bets on any individual player markets where the nominated player is not in the starting 22 will be voided and stakes refunded unless otherwise stated.

3.14.4 All bets on head-to-head markets, including AFL Supercoach and AFL Fantasy will be made void and stakes refunded if a listed player in a Head-to-Head or Group Market is not in the starting 22. Should 2 or more players in a Group Betting Market score the exact same number of goals, disposals or any other statistic or total Dead Heat rules will apply.

3.14.5 First & Last Goal Scorer markets may include ‘any other player’ as a selection. Should a player who a price has not been quoted for kick the first (or last) goal ‘Any other Player’ will be resulted and settled as the winning selection.

3.15 Margin markets

3.15.1 You are betting on the margin a team will win a match, half or quarter by.

3.15.2 All margin markets are settled on the score at the end of regulation time as a draw price will be quoted and this selection will be resulted as the winning outcome if the match finishes in a draw at the completion of regular time.

3.15.3 If a match is abandoned after commencement all margin markets will be void and stakes refunded unless the result of the market has already been determined.

3.16 ‘Time of’ Markets

3.16.1 You are betting on what time of the game an event occurs.

3.16.2 For Markets where the event does not stop the game clock, for example time of the first behind, the result will be based on the game clock at the time the event occurs, including time on if applicable, markets will be resulted as per the AFL game timeline published on afl.com.au.

3.16.3 Should a ‘Time of’ Market be offered for a match, half or quarter and the event quoted does not occur all bets will be settled as losers. For example, time of 1st goal in the 4th quarter and there are no goals in the 4th quarter- all bets will be settled as losers.

3.17 Futures Markets

3.17.1 All Futures markets, including those listed in 3.17-3.23 are offered on an ‘all in’ basis. Should a season be shortened for any reason specific futures markets, namely, but not limited to, season over/under wins, season number of wins and specific season long player markets have specific rules as described below.

3.17.2 Bets on Futures markets that are on the based on the outcome of the competition, for example, Premiership winner, to make Top 2/4/8. To miss top 4/8 & Medal markets will stand until such point a winner is determined or the competition is abandoned by the governing body, unless otherwise stated.

3.18 Premiership/Top 4/Top 8/Premier State Markets

3.18.1 These markets are offered on an ‘all in’ basis. Any team which has points deducted prior to the end of the regular season or is penalised during the Finals but before the Grand Final is completed, due to any breach of rules or regulations as deemed by the Governing League, will still be deemed a starter for resulting purposes.

3.18.2 Any penalties applied to a Team post the Grand Final will be null and void and all bets will stand as per the Grand Final result.

3.18.3 Premiership – You are betting on the team that wins the Grand Final, including extra time if required.

3.18.4 To Make Top 4/Top 8 – You are betting on the teams that finish the regular season in the Top 4/Top 8, Finals results are not included.

3.18.5 To Miss Top 4/Top 8 - You are betting on the selected team to not finish in the Top 4/Top 8

3.18.6 Premier State- You are betting on the home state of the team that wins the Grand Final, including extra time if required.

3.19 Least Wins

3.19.1 You are betting on the team which wins the least number of matches in the regular season.

3.19.2 A draw will be counted as 0.5 (half) a win.

3.19.3 Should 2 or more teams finish on the same number of wins the team with the lowest percentage as per the official AFL ladder will be resulted as the winner.

3.20 Season Win Line Markets

3.20.1 Season Wins - You are betting on a team to win more (or less) matches than the line quoted. For example, Essendon Over/Under 7.5 wins.

3.20.2 In the event the season is shortened or is not completed then all bets on these markets will be void and stakes refunded.

3.21 Season Head-to-Head Markets

3.21.1 You are betting on the selected team to win the most matches in the regular season.

3.21.2 A draw will be counted as half a win for the purposes of resulting and settlement of markets

3.21.3 Should 2 or more teams finish on the same number wins dead heat rules will apply.

3.21.4 Season Head-to-Head markets are settled on regular season wins only. Finals do not count.

3.21.5 Should a team have points deducted, whatever the reason, this will be disregarded for the purposes of settling this market.

Medal Markets

3.22 Brownlow Medal

3.22.1 Outright Markets on the Brownlow Medal are offered on an ‘All in’ basis. Bets on any player that does not play a game or is made ineligible due to suspension or any other reason will be settled as losers.

3.22.2 Outright bets will be paid on the Official result according to the Medal presentation on the night of the event. Any changes to the winner of the medal at a later date will be ignored for betting purposes.

3.22.3 Should 2 or more players finish on the same number of votes, with multiple winners declared, dead heat rules will apply.

3.22.4 Should 3 or more players finish tied for a position at the end of the count dead heat rules will apply for place, top 5 & top 10 markets

3.22.5 All Group, Head-to-Head and Novelty markets are offered on an ‘all in’ basis. Dead heat rules apply.

3.23 Norm Smith Medal

3.23.1 You are betting on a player to win, or be placed, in the Norm Smith medal, awarded to the best player on the field in the Grand Final as selected by a panel.

3.23.2 Paid on official results announced at the presentation of the medal.

3.23.3 All markets offered on the Norm Smith medal are on an ‘all in’ basis until final teams are announced.

3.23.4 Bets placed after final teams are announced on a player who is not part of the starting 22 will be void and stakes refunded. Deductions may apply as per as per Dabble Terms & Conditions – Racing Section 9.5 Schedule of Deductions

3.23.5 In the unlikely event a substitute player wins or finishes in the top 3 in the vote count they will be excluded for resulting purposes. For example, if a substitute player is awarded the Norm Smith medal the player finishing in 2nd position will be resulted and settled as the winner.

3.24 Coleman Medal

3.24.1 Outright Markets -You are betting on a player to kick the most goals or to be placed in the top 3 goal kickers in the AFL regular season.

3.24.2 Finals are not included in tallying goals for the Coleman Medal.

3.24.3 All outright markets offered on the Coleman Medal are offered on an ‘all in’ basis. Should 2 or more players kick the same number of goals for the season Dead heat rules apply

3.24.4 Head-to-Head and Group Betting Coleman Medal markets are offered on all in basis. All quoted players will be deemed runners for the purpose of settling markets.

3.24.5 Any changes to the winner of the medal at a later date after it is awarded are ignored for betting purposes.

3.25 Same Game Multis and Multi leg Match Markets

3.25.1 If 1 or more players quoted in a Same Game Multi or a multi leg markets offered on a single match is not in the starting 22 all bets will void with stakes refunded.

3.25.2 For multi bets that contain an SGM within a larger multi, this rule should be read in conjunction with Section 20 of our General rules.

AFL – Same Game Multi

3.26 Selection and Bet Results

3.26.1 All AFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4 Player Specific Markets), the entire bet will be resulted as void.
3.26.2 For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered in Dabble’s SGM product, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter or half finishes scoreless, then goal or point-scoring selections such as First or Last Goalscorer for that period will be settled as losers.

3.27 Extra Time

3.27.1 All AFL matches will be settled on the official declared result including any extra time.

3.28 Second Half / Fourth Quarter Markets

3.28.1 All second half and fourth quarter market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.

3.29 Player Specific Markets

3.29.1 All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to kick a goal in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured in the warmup before the game commenced, was withdrawn from the starting line-up (or interchange/emergencies) and never took the field, the selection and therefore bet would be void.

3.30 Postponed and Incomplete Matches

3.30.1 Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.

3.31 Abandoned Matches

3.31.1 If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply.

3.31.2 SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.

3.31.3 If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to kick a goal, in a game where the required points have been reached and the player did kick a goal before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

3.31.4 If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first goal-scorer selection, in a game where a different player kicked the first goal and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

3.31.5 If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

3.32 Venue Change

3.32.1 If the venue of a match is changed from the one advertised, all bets on that match will be voided.

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