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Soccer
Updated over 2 months ago

General

Note: Rules for Same Game Multis (SGM) may differ to rules for Singles and Multis and are outlined in a separate section at the bottom of this page.

27.1 Postponements & Abandonments

27.1.1 If 80 minutes or more of regulation time in a match has been completed and the referee ends the match the match will be considered to have been completed for resulting and settlement purposes

27.1.2 If less than 80 minutes in a match has been completed and the referee ends the match all markets will be void unless the result for a particular market has already been unequivocally decided.

27.1.3 If a match that has been abandoned is continued from the point of abandonment and completed within 48 hours of the original start time then all bets on the match will stand and be settled in accordance with the results at the completion of the continued match.

27.1.4 If a match that has been abandoned is started again from the beginning (i.e., at the start of the first half) and completed within 48 hours then all pre-match bets on the original match will stand and all bets placed live- after the match has started- will be void unless the result of the live betting market had already been decided prior to the original abandonment.

27.1.5 If a match is postponed, bets on that match will be void unless it is re-scheduled to commence within 48 hours of the original scheduled start time. Games which have their kick-off altered well in advance to accommodate live TV, or to ease fixture congestion will not constitute a postponement.

27.1.6 Outright/Futures Markets – If a tournament or event is postponed prior to commencement and not rescheduled to take place within 90 days of the date it was originally scheduled to commence on all markets will be void and stakes refunded. If the event or tournament is officially abandoned by the governing body, then all markets will be void with stakes refunded.

27.1.7 Outright/Futures Markets - If a tournament or event is postponed after commencement and not rescheduled to take place within 90 days of the date it was originally scheduled to commence all markets, other than those where the result of the market has already been determined, will be void and stakes refunded. If the event or tournament is officially abandoned by the governing body, then all markets will be void with stakes refunded.

27.2 Venue Changes

27.2.1 If there is a change to the original scheduled venue that results in the home team playing away or the away team playing at home or the match is moved to a neutral venue all markets will be void and stakes refunded.

27.2.2 Team classing another ground as their own In a competition- A club team playing a competition is classed as playing at home if the fixture is moved from the team's usual ground to another ground within their national boundaries, e.g. when Arsenal played their Champions League home ties at Wembley.

27.2.3 Bets will also stand if an International fixture is played in another country different to that of the home team.

27.3 Regulation Time/ Extra Time – The 90 Minute Rule

27.3.1 Regulation time is 90 minutes plus injury time.

27.3.2 All match markets, including match result markets, unless otherwise explicitly stated, are settled on regulation time.

27.3.3 All match bets, unless otherwise explicitly stated, and all 2nd half bets, will be resulted on the score when the referee blows the whistle to officially end the 2nd half.

27.4 ‘Time of’ Markets

27.4.1 Time of markets do not include extra time unless explicitly stated. Events that happen in injury time at the end of each half that are related to time of markets will be settled as 45th minute for the first half and 90th minute for the second half.

27.5 Resulting

27.5.1 All markets are resulted as per the official results and statistics published by the official governing body at the completion of the match. Any subsequent amendments to the result, whatever the reason, will be excluded for resulting purposes

27.5.2 If a match has been completed but the result is later deemed void then all results will stand on the original result regardless of any subsequently rearranged fixture or ruling.

27.5.3 If there is a dispute concerning who scored a goal in a match, bets are settled on the first result published by the official source/governing body or alternatively the official website of the relevant event, immediately after the match/event is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes

27.5.4 Assist markets will be resulted as per the results published on whoscored.com

27.6 Maximum Payouts

EPL, World Cup, UEFA Champions’ League Group Stage and knockout matches -$50,000

A League, English Championship, Serie A, Bundesliga, Ligue 1, La Liga, Eredivisie. MLS, SPL, Premeira Liga, Europa League group and knockout stage matches - $25,000

All other Soccer- $10,000

Markets

27.7 Match Result Markets

27.7.1 You are betting on the result at the end of regulation time, including any injury time played.

27.7.2 Extra time or penalty shootouts to decide the match result are not included.

27.8 To win the Tie/ To progress to the next Round & To lift the Trophy Markets

27.8.1 You are betting on the: winner of the overall Tie/who progresses to the next round/lifts the trophy of that given market, inclusive of extra time or penalty shootouts if required.

27.9 Double Chance Markets

27.9.1 You are betting on a combined pair of outcomes to occur at the end of regular time. Double chance outcomes are:

27.9.2 Home team and draw - Your bet is a winner if the home team wins or draws the match.

27.9.3 Away team and draw - Your bet is a winner if the away team wins or draws the match; or

27.9.4 Home team and away team - Your bet is a winner if the home team or the away team wins the match.

27.10 Draw No Bet, Away Team No Bet and Home Team No Bet Markets

27.10.1 You are betting on the outcome of the game at the completion of regulation time with the nominated ‘no bet’ option removed for betting purposes.

27.10.2 If the result of the match at the completion of regular time is the nominated ‘no bet’ option all bets on this market will be void and stakes refunded. For example, Man Utd v Man City. You place a bet in the ‘Draw No Bet’ Market on Man City or Man Utd and the match ends in a draw. The market will be void and all stakes refunded as the ‘draw’ option was excluded from this market for betting purposes.

27.11 Team to Win Both Halves Markets

27.11.1 You are betting on the winner of each half of the match.

27.11.2 For the purposes of this market the score is theoretically reset at the end of the First Half. The 1st and 2nd half scores are treated as 2 separate events. A draw in either half will result in bets on the team selected resulting as a loss. This is distinct from the Half-Time/Full-Time market which is explained in below.

27.11.2 Regulation time only, extra time or penalty shootouts do not count

27.12 Half Time/Full Time Markets

27.12.1 You are betting on the result of the match at half time, inclusive of first half injury time and the result of the match at the completion of regulation time, including 2nd half injury time.

27.12.2 Regulation time only, extra time or penalty shootouts do not count

27.13 Handicap Markets

27.13.1 You are betting on the result of the half or the match after the handicap is applied.

27.13.2 Unless otherwise explicitly stated all handicap markets do not include extra time. They are resulted on the score at the end of the half or match inclusive of injury time.

27.13.3 To determine the handicap result the number of goals to be added or removed to a team’s score is denoted by a “+” or “- “, followed by the number of goals in brackets. For example:

The team with the (+1.0) handicap needs to either draw or win to be considered the winning selection. The team with the (-1.0) handicap needs to win by 2 or more goals to be considered the winning selection, or, if the team with the (-1.0) handicap wins by exactly 1 goal, Draw (-1.0) will be the winning selection.

27.13.4 Whole ball handicap markets (whole number handicaps where no handicap draw price is quoted) For example France (-1.0) v Australia (+1.0) – Where only 2 outcomes are quoted, and no handicap draw price is quoted if the final score after the handicap is applied is a draw the market will be void all bets will be refunded. In this instance a final score of Australia 1 – France 2 would result in the score being Australia 1 France 1 or Australia 2 France 2 meaning the handicap result is a draw.

27.14 Correct Score Markets

27.14.1 You are betting on the correct score at the end of the half or at the end of the match.

27.14.2 Extra time and penalty shootouts are not included for all correct score markets

27.15 First/Last or Anytime Goal Scorer Markets

27.15.1 You are betting on the selected player to score the first, last or to score a goal at any time.

27.15.2 Own goals, goals scored in extra time or goals scored in a penalty shoot-out do not count for settlement purposes.

27.15.3 First Goal Scorer Markets - If the selected player has not taken to the pitch prior to the first goal being scored bets on that player will be void and stakes refunded.

27.15.4 Bets on last/anytime goal scorer market will be void if the selected plater does not take part in the game or does not come on as a substitute.

27.15.5 Every effort is made to quote the first/last player to score odds for all possible players. However, odds for other players are available on request and will count as winners if they score the first/last goal even if a price is not quoted for them.

27.15.6 If an own goal is scored, any live betting on next goal scorer markets (first goal scorer, second goal scorer etc.) will be settled on the outcome of the next goal scorer

27.15.7 If no goal is scored then the 'No Goal Scorer' option will be resulted and settled as the winning outcome.

27.15.7 Own goals do not count.

27.16 Total Goals Markets

27.16.1 You are betting on the number of goals scored in the match or half or designated period or by the selected team in the half, match or designated period

27.16.2 All total goals markets other than those that are expressly designated as ‘Extra Time’ markets are settled on regulation time only. Extra time and penalty shootouts are not included

27.16.3 Own goals count for the purpose of total goals markets and count for the team total goals for the team they are awarded to

27.17 Goal Minute Markets

27.17.1 You are betting on what minute mark of the game the first, next or last goal will be scored.

27.17.2 The minute the goal is scored will be resulted as per the official results published by the relevant governing body for the match, league or competition.

27.17.3 The Goal Minutes market is resulted on the time in minutes when each goal is scored. For example, a goal scored at 23mins 25seconds will be settled as the 24th minute.

27.17.4 All injury/stoppage time goals will be counted as either 45th minute for injury/stoppage time at the end of the first half or 90th minute for injury/stoppage time at the end of the second half.

27.17.5 For bets on Team Goal Minutes own goals count for the team that are awarded the goal

27.18 Corner Markets

27.18.1 You are betting on the number of corners taken by a team in the half or match, or the total match corners in a half or match. Additional corners markets are as described below

27.18.2 Only corners physically taken are counted. If a corner is re-taken it will only count as 1 corner

27.18.3 For time of corner markets, the time that the corner is taken will count and not the time it was awarded.

27.18.4 For "Odd or Even" corner markets, 0 is counted as an even number.

27.18.5 "Race to X Corners" Markets will be settled on whatever team reaches "X" corners first. For example, Race to 3 Corners will be settled on the first team to take 3 corners in the match.

27.18.6 Extra time does not count. Unless the market is explicitly an extra time market all corners markets are settled on regulation time only

27.19 Bookings & Card Markets

27.19.1 You are betting on a player or team to be issued a yellow or red card by the referee, or the total yellow or red cards issued in a half or match or to a team in a half or a match

27.19.2 Bookings of Managers, coaches or players who are yet to participate in the game do not count

27.19.3 Both yellow and red cards count for bookings markets

27.19.4 Any bookings made during half time will count; however, bookings made after the final whistle in regular time do not count.

27.19.5 Only bookings in regulation time count.

27.19.6 Players will be considered a runner and bets will stand if a player takes any part in the match but does not include a player who does not take the field.

27.20 First Bookings Markets

27.20.1 You are betting on the first player to receive a card (yellow or red) from the referee

27.20.2 If more than one player is booked in the same incident, the first player to be shown a card by the match referee shall be deemed the winner.

27.20.3 If your selected player does not take part in the game or comes on after the first card has been awarded, the bet will be void.

27.20.4 Booking times will be settled on the time the card is shown and not when the foul or offence took place.

27.21 Card Index Markets

27.21.1 You are betting on the total card points in the half or match, or for the selected team in the half or match with points allocated for cards as follows:

Yellow Card = 10 Points

Red Card = 25 points

27.21.2 All Card Index Markets do not include extra time.

27.21.3 If a player is shown a yellow card and subsequently sent off (shown a red card) this will count as 35 points

27.21.4 The maximum points a single player can receive in a match is 35 points

27.21.5 Card Index Match bet refers to the team that receives the most Car Index Points during regular time during the match

27.22 Futures/ Outright Markets

27.22.1 You are betting on the team that wins the league. Competition or tournament.

27.22.2 Some leagues have playoffs- any markets referring to minor premiership (for example, A-League) refer to the regular season and exclude finals/playoffs. A League Winner/Outright market will be paid on the team that wins the Grand Final.

27.22.3 Futures markets are offered on all in basis
27.23 Same Game Multi (SGM Markets)

27.23.1 If 1 or more individual legs within an SGM are void for any reason, then that SGM will be void with all stakes refunded.

27.23.2 For multi bets that contain an SGM within a larger multi, this rule should be read in conjunction with Section 20 of our General rules.

Soccer – Same Game Multi

27.24 Selection and Bet Results

27.24.1 All Soccer SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4: Player Specific Markets), the entire bet will be resulted as void.

27.24.2 For instance, a ‘Team A to win in extra time’ selection in a match that did not advance to extra time would be settled as a loser, as would a ‘Team to get most corners’ selection where both teams record the same number of corners. If a half, full match or relevant period of a match finishes scoreless, then goal-scoring selections such as ‘First player to score’ for that period will be settled as losers.

27.25 Extra Time / Penalties

27.25.1 Same Game Multi bets placed on Soccer apply exclusively to the 90 minutes of regulation time plus injury time, unless it is explicitly stated the bet applies to extra time and/or penalties. Where such wording does exist, it will be applied on a selection-by-selection basis; that is, the remaining selections of the bet will be settled on the regulation plus injury time result. In the absence of such wording, bets will be settled on the match result after the 90 minutes of regulation time plus injury time. As such, a match tied after regulation and injury time, where one team goes on to win in either extra time or penalties, will be settled with the match result of a draw. Match officials determine whether the full 90 minutes and injury time is to be played or has been played.

27.26 Determination of Results / Match Events

27.26.1 All markets will be settled on the result and events of a match as per the most authoritative immediately available sources. Resettling of markets may be undertaken at Dabble’s discretion where those sources contained errors that were later amended, but substantive retrospective changes to match results, such as dubious goals panels or results being reversed or overturned due to ineligible players, will not alter settlement of Same Game Multi markets.

27.27 Player Specific Markets

27.27.1 If a player never enters the field of play during a match as an active player (i.e. a member of the starting eleven, or a substitute brought onto the pitch), selections specific to that player, and therefore the entire bet as per section 1, will be void. This rule refers to any player-related markets involving goals, cards, or any other individual statistics, and is supplemented by the period-related player selection rules in section 5: Bet Period Rules.

27.28 Bet Period Rules

27.28.1 The periods below are sections of matches that can be selected in conjunction with the markets listed in section 9. They are settled as per the following parameters.

27.28.2 90 mins – This refers to the 90 regulation minutes of a match, plus injury time. Match officials determine whether the full 90 minutes and injury time is to be played or has been played. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half tie and before the start of the second half) or after the final whistle do not count.

27.28.3 1st 10 mins - This refers to the first 10 minutes of the match (00:00 to 09:59). Corners, penalties or free kicks awarded in this period but not taken until after 10:00 will not count. Any event that occurs after 10:00 or later within the match will not count. Any event occurring before the official start of the match does not count.

27.28.4 1st half - This refers to the first half of the match only, including any injury time minutes played within it. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time) will not count.

27.28.5 2nd half - This refers to the second half of the match only, including any injury time minutes played within it. Any event occurring before the second half (first half or during the half time break) or after the final whistle will not count.

27.28.6 Each half - This refers to an event happening in both halves of the match. If the chosen event happens in neither half, or within only one half of the match, this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.

27.28.7 ‘Each half’ player-related selections will stand if the player participates in any part of the first half of the match. If the player does not participate in the first half, then ‘each half’ player selections will be voided.

27.28.8 Either half - This refers to an event happening in one or both halves of the match. If the chosen event does not happen within the match this will be deemed a losing selection. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.

27.28.9 ‘Either half’ player-related selections will stand if the player participates in the match at any point. For example, a selection on a player to score in either half will be settled as a winner if they score in the first half, but are substituted at half time or earlier, and do not participate in the second half at all. Either half selections on a player who does not participate in the match at all will be voided.

27.29 Postponed or Incomplete Matches

27.29.1 Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the originally scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded. Matches which have had their start time altered well in advance of their scheduled commencement (e.g. to accommodate live TV or tournament requirements, or to ease fixture congestion) may not be classified at postponed, at Dabble’s discretion.

27.30 Abandoned Matches

27.30.1 Matches will be deemed as abandoned if they commence, but then do not reach their natural conclusion within 48 hours of the originally scheduled start time. Per section 6 Postponed or Incomplete Matches, matches where a referee removes the players from the field of play for a period of time, but the remaining minutes of play take place within 48 hours of the original start time, will not be regarded as abandoned.

27.30.2 If a match is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described in section 6 Postponed or Incomplete Matches. If it is abandoned after commencing but before its natural end point, the following rules apply:

27.30.3 SGMs will be void if they include at least one selection involving a player who has not yet participated in the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.

27.30.4 If every selection within an SGM on the match is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals total had been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a match is abandoned while the total goals are still under the chosen number, as the abandonment would impact that outcome.

27.30.5 If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

27.30.6 If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

27.31 Venue Changes and Neutral Venues

27.31.1 If the venue of a match is changed from the one advertised, all bets on that match will be voided.

27.31.2 For matches played at a neutral venue, all bets will stand regardless of the order in which the teams are listed, and of whether or not the game is or had been explicitly listed as being played at a neutral venue.

27.32 Specific Market Rulings

27.32.1 Who will win? – You are betting on the result, i.e. Team A, Draw or Team B.

27.32.2 Who will score? – You are betting on whether a nominated player will score a goal. Own goals do not count towards this market.

27.32.3 Who will get carded? – You are betting on whether the nominated player will receive a yellow or red card. Only cards shown to players currently on the pitch within the match will count. Cards shown to managers, players on the bench or after the match do not count.

27.32.4 How many match/team corners? – You are betting on whether the total number of corners will be above or below the numbers quoted. Only corners that are taken will count. Corners that are indicated as given but subsequently not taken will not count. If a corner is retaken, it will only count as one corner. Corners in extra time do not count towards the total.

27.32.5 How many team goals? – You are betting on how many goals a nominated team will score. Own goals committed by the opposing team are included in the settling of this market.

27.32.6 How many match/team booking points? - You are betting on whether the total number of booking points is above or below the stated total. Cards issued in extra time do not count towards the total, nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

27.32.7 Yellow card = 10 & red card = 25 booking points respectively. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.

27.32.8 How many match/team cards? – You are betting on whether the total number of cards is above, below or equal to the stated total. Extra time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

27.32.9 Yellow card = 1 & red card = 2 respectively for the purposes of this market. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes. A player receiving a yellow card then a straight red card receives 3 cards for settlement purposes. A straight red on its own counts as 2 cards for settlement purposes.

27.32.10 What else will happen/What else will happen to a team? – You are betting on whether a nominated event will occur either in the match or to a selected team respectively, such as:

27.32.11 Penalty awarded – Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded, for any reason, and subsequently are not taken will not be deemed a winning selection.

27.32.12 Penalty missed – Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.

27.32.13 Penalty scored – Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.

27.32.14 2+ penalties awarded – Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.

27.32.15 2+ penalties scored – Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.

27.32.16 Free kick goal – Whether a free kick will be scored. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.

27.32.17 Header goal – Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.

27.32.18 Outside box goal – Whether a goal will be scored from outside of the 18-yard box/penalty area. Own goals are excluded. Any other method of goal scored from outside of the penalty area will count, including free kicks.

27.32.19 Own goal – Whether an own goal will be scored.

27.32.20 Sending off – Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled as a winner for any active player that receives a red card, whether that is a straight red card or because of two yellow cards. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.

27.32.21 Woodwork – Whether the frame of the goal is hit during active play. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.

27.32.22 Go to extra time – Whether the match will go to extra time after the 90 minutes, in applicable matches where extra time can be played.

27.32.23 Go to penalties – Whether the match will go to penalties/a penalty shootout, in applicable matches where penalties can be played.

27.32.24 Team clean sheet – Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc, would be winning outcomes.

27.32.25 First/last team to score – Which team will score the first or last goal. Rescinded and/or disallowed goals do not count. If no goals are scored in the match, these markets will be resulted as losers.

27.32.26 First/last corners – Which teams will be awarded and subsequently take the first/last corner in the match. If no corners are awarded in the specified period, these markets will be resulted as losers.

27.32.27 Most corners – Which team will take the most corners in the match. If the corner count is tied at the end of the match, this selection will be resulted as a loser.

27.32.28 First/last cards – Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, these markets will be resulted as losers.

23.32.29 Most booking points/most cards – Which team will receive the most booking points or cards in the match. If no cards are awarded in a match, or the booking point/card counts are tied at the end of a match, these markets will be settled as losers.

23.32.30 Team woodwork – Whether the frame of the goal is hit by that team during active play. A team woodwork will still count if it is the defending team hitting their own woodwork with the ball. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.

23.32.31 Which player will score first/last? – You are betting on which player will score the first/last goal within the match.

23.32.32 Own goals do not count. For example, if you have selected a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. In this same scenario the scorer of the first goal that is not an own goal will be settled as the first goal scorer.

23.32.33 In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void.

23.32.34 In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand.

23.32.35 If no goals or only own goals have been scored in a match, first and last goal scorer markets will be settled as losers, if the selected player(s) participated in the relevant periods of the match as described above.

23.32.36 How many player goals? – You are betting on whether the nominated player will score 1+/2+ or 3+ goals in the match. Own goals are excluded.

23.32.37 How will a player score? – You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all):

23.32.38 Header – the nominated player scores a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not.

23.32.39 Free kick - the nominated player scores a direct free kick for their own team.

23.32.40 Outside of the box – the nominated player scores from outside of the 18-yard box/penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.

23.32.41 Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A rebound from a penalty will not be classified as a goal scored by penalty.

23.32.42 Who will get carded or sent off? – You are betting on (for the carded element) whether a nominated player will receive a yellow or red card. For the sent off element, you are betting on whether a nominated player will receive a red card. Only cards awarded once the player is active in the match will count. Cards shown to players or officials who do not constitute active on-field players do not count. Any cards shown before kick-off, after the final whistle or during the half time period do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or two yellow cards and is therefore subsequently shown a red card.

23.32.43 What is the double chance? – You are betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with either Team A winning or a draw in order to be a winning selection.

23.32.44 Who will be ahead at half time / full time? – You are betting on the result of the match at half-time and at full-time. Both need to be correct in order for this to be a winning selection.

23.32.45 How will a team win? – You are betting on different markets relating to how a team will win, including:

23.32.46 Winning margin – By what margin the nominated team will win by.

23.32.47 Win to nil – Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc would result in this being a winning selection.

23.32.48 Win from behind – Whether the nominated team wins the match (or specified period) after having been behind by at least one goal at any point within that period.

23.32.49 Win in extra time – Whether your nominated team wins the match in extra time. Your team must win the extra time period (2 x 15 minutes plus injury time, unless otherwise stated). If the match does not go to extra time, this market will be settled as a loser.

23.32.50 Win on penalties – Whether your nominated team wins the match after penalties/a penalty shootout. If the match does not go to penalties, this market will be settled as a loser.

23.32.51 Qualify – Whether your nominated team qualifies to the next round of fixtures in the specified tournament/cup/league.

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