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Rugby Union
Updated over 2 months ago

General

Note: Rules for Same Game Multis (SGM) may differ to rules for Singles and Multis and are outlined in a separate section at the bottom of this page.

24.1 Postponements & Abandonments

24.1.1 In the event a match commences but is subsequently officially abandoned without full time being called by the referee, all bets on that match shall be void unless the result of the market has already been determined. For example, if a match is abandoned in the 2nd half all first half bets will stand with markets resulted and paid as the result of those markets has already been determined.

24.1.2 Where a Rugby Union match is postponed to a later date, all bets will stand if the postponement is 48 hours or less after the original scheduled start time. If the match is postponed by more than 48 hours all bets will be void and stakes refunded.

24.2 Venue Change

24.2.1 If there is a change in venue from the original scheduled venue for the match your bet will still stand unless the venue has been changed to the opponent's home ground. For International matches all bets will stand as long the match is played in the same country as it was originally scheduled to be played in.

24.3 Rugby 7’s, 9’s and 10’s

24.3.1 7’s, 9’s & 10’s Rugby Matches are played over 2 x 7 to 10 minute periods. “Normal Time” is therefore the scheduled length of the match, excluding extra-time, as designated by the competition governing body. Match betting will be resulted as follows:

24.3.2 Where the draw option is offered, bets are decided on the result at the end of normal time (i.e., extra time is not included).

24.3.3 Where the draw option is not offered and the match finishes after normal time (i.e., no extra time is played) then dead heat rule applies. If extra time is played, then this will be included for settlement purposes.

24.3.4 If the match ends in a draw after any extra time, Golden Point or Penalty shootout then dead heat rule applies. All other markets will be resulted excluding any extra time.

23.4 Extra Time Markets

24.4.1 'Extra Time' is defined as any scheduled period of play between the end of normal time (i.e., 80 minutes play plus any time added on at the end of 80 minutes) and the end of the game. 'Extra Time' does not include penalty shootouts.

24.4.2 All Extra Time betting markets, such as total points, or time of first try will start from the beginning of extra time and not include normal time. For example, if the game finishes 24-24 at the end of normal time, and if there are ten points scored in extra time, then the extra time total points market will be settled as ten points

24.4.3 All 2nd half markets do not include extra time.

24.5 Futures/Outright Markets

24.5.1 Unless stated otherwise, all bets will stand regardless of postponements unless the official sporting governing body declares that the tournament/competition has been cancelled with no official winner, in which case markets will be void with stakes refunded.

24.6 Resulting & Settlement of Markets

24.6.1 All markets will be resulted as per the official results and statistics published by the official governing body.

24.7 All Super Rugby markets will be resulted as per https://super.rugby/superrugby/fixtures/

Markets

24.7 Match Betting Markets

24.7.1 You are betting on the match result at the end of normal time (including injury time)

24.7.2 The following clauses regarding overtime/extra time apply unless otherwise stated

24.7.3 Where the draw option is offered, bets are decided on the result at the end of normal time - extra time is not included

24.7.4 Where the draw option is not offered and the match finishes after normal time (i.e., no extra time is played) then dead heat rules apply. If extra time is played, then this will be included for settlement purposes.

24.7.5 If the match ends in a draw after any extra time, Golden Point or Penalty shootout then dead heat rule applies.

24.8 Handicap Markets

24.8,.1 You are betting on the result of the match after the handicap is applied

24.8.2 Where no handicap draw option is offered, in the event of a handicap line being a solid line (e.g., +7, +8 etc.,) bets will be refunded if the match results in a handicap tie.

24.8.3 Unless otherwise stated, extra time does not count for handicap markets.

24.8.4 Overtime does not count for any 2nd half handicap markets

24.9 Winning Margin Markets

24.9.1 You are betting on the margin the selected team must win the game by

24.9.2 Unless otherwise stated winning margin markets do not include overtime

24.9.3 When a draw price is quoted the draw will be the winning option at the end of normal time. Extra time will be excluded for resulting purposes

24.10 Try Scorer Markets

24.10.1 Penalty tries do not count. In the event of a penalty try, settlement goes on to the next awarded try.

24.10.2 All Try Scorer markets are offered on an ‘all in’ basis. Dabble will try to quote a price on all probable players.

24.10.3 Prices for players not quoted are available on request.

24.10.4 Should an unquoted player score the First, Last, Next or a try at any time they will be counted as winners.

24.11 First Try Scorer Markets

24.11.1 You are betting on the player that scores the first try in the match.

24.11.2 Markets offered on an ‘all in; and ‘quote others’ basis

24.11.3 If the selected player is in the starting squad but has not taken to the pitch before the first try is scored all bets will stand.

24.11.4 If no try is scored all bets will be settled as losers unless a 'No Try Scorer' option is quoted in which case 'No Try Scorer' will be resulted and settled as the winning outcome.

24.11.4 Penalty tries are not included

24.12 Anytime/ Last Try Scorer Markets

24.12.1 Anytime Try Scorer - You are betting on the selected player to score a try at any time during the match. Overtime is not included.

24.12.2 Last Try Scorer – You are betting on the player who scores the last try in regular time. Overtime is not included.

24.12.3 Bets will stand if a player takes any part in a game, no matter how long they play for. Money will be refunded only if a player does not enter the field of play at any stage.

24.12.4 If no try is scored all bets will be settled as losers unless a 'No Try Scorer' option is quoted in which case 'No Try Scorer' will be resulted and settled as the winning outcome.

24.13 Next Try Scorer Markets

24.13.1 You are betting on the player that scores the next try in the game. Extra time, if played is not included.

24.13.2 All players that have taken part in the game before the next try is scored will be deemed runners

24.13.3 Bets on players that do not take any part in the game before the next try is scored will be void.

24.13.4 If there are no further tries scored “No Try scorer” will be the winning selection.

24.14 Time of 1st Try Markets

24.14.1 You are betting on when (at what minute mark of the match) the first try will be scored.

24.14.2 If no try is scored in the match then the result will be deemed to be 80mins (or the scheduled minutes in “7s”, “9’s” or “10’s” matches).

24.14.3 Results on the time the try is scored will be determined by the statistics and results published by the relevant governing body

24.15 Premiership/Minor Premiership/Make Grand Final

24.15.1 Premiership Winner - You are betting on the selected team to lift the trophy

24.15.2 To Make the Grand Final – You are betting on the selected team to reach the Grand Final

24.15.3 Minor Premiership – You are betting on the selected team to finish on top of the ladder at the end of the regular season

24.15.4 All in betting

24.15.5 Any team which has points deducted due to breaches of rules and regulations will be deemed a starter for resulting purposes

24.15.6 Any loss of Premierships, whatever the reason, after the completion of the Grand Final will not be considered for resulting purposes, all bets will stand as per the original result.

24.16 To make the Top 4/ Top 8 Markets

24.16.1 You are betting on the selected team to make the top 4/ top 8 on the ladder at the end of the regular season. Finals are not included.

24.16.2 All in betting

24.16.3 For betting purposes any team which has points deducted due to breaches of rules and regulations will be deemed a starter for resulting purpose

24.16.4 Any decision made by the governing body regarding penalties is final.

24.17 To miss the Top 4/ Top 8 Markets

24.17.1 You are betting on the selected team to not make the top 4/ top 8 on the ladder at the end of the regular season. Finals are not included.

24.17.2 For betting purposes any team which has points deducted due to breaches of rules and regulations will be deemed a starter. If at the time a breach is announced, the loss of points means only one eventuality can occur (the penalized team cannot mathematically make the Top 4/Top 8) then all bets on that competitor are void and stakes refunded.

24.18 Least Wins

24.18.1 You are betting on the team which has the least wins for the season.

24.18.2 A draw is not considered as half a win.

241.8.3 In the event of more than one team having the same number of wins the dead heat rule will apply.

24.18.4 Points deducted because of breaches of rules and regulations are excluded for resulting purposes.

24.18.5 All In betting

24.19 Top Try Scorer, Top Team Try Scorer & Top Points Scorer Markets

24.19.1 You are betting on the selected player to score the most tries or points in the regular season. Finals are not included.

24.19.2 Markets offered on an ‘all in’ basis. Quote others

24.19.3 Should 1 or more player score the same number of tries or points dead rules will apply

Rugby Union – Same Game Multi

24.20 Selection and Bet Results

24.20.1 All rugby union SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4: Player Specific Markets), the entire bet will be resulted as void.

24.20.2 For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered in Dabble’s SGM Product, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.

24.21 Extra Time

24.21.1 All rugby union matches will be settled on the official declared result including any extra time.

24.22 Second Half Markets

24.22.1 All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.

24.23 Player Specific Markets

24.23.1 All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.

24.24 Postponed and Incomplete Matches

24.24.1 Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.

24.25 Abandoned Matches

24.25.1 If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

24.25.2 SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.

24.25.3 If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

24.25.4 If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

24.25.5 If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

24.26 Venue Changes

24.26.1 If the venue of a match is changed from the one advertised, all bets on that match will be voided.

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